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$1 BILLION INVESTED IN 35 VIRTUAL WORLDS COMPANIES
FROM OCTOBER 2006 TO OCTOBER 2007

Research by Virtual Worlds Management reveals 33 Companies Raise $196.8 Million,
Two Companies Acquired for $810 Million

Virtual Worlds Management, the leading media company tracking the virtual worlds industry, has announced findings from a comprehensive study of accountable transactions that venture capital, technology and media firms have invested more than $1 billion dollars in 35 virtual worlds companies in the past 12 months, from October 2006 to October 2007. The announcement comes just prior to the Virtual Worlds Conference and Expo taking place October 10-11, 2007, at the San Jose Convention Center in San Jose, California. The investment numbers and the future of the industry will be discussed in depth at the conference.

Of the $1 billion, $196.8 Million was invested in 33 companies. Significant investors in the space include Redpoint Ventures, Charles River Ventures, Intel, and Rustic Canyon Partners. Media companies are also making sizable investments, including Disney, CBS, Time Warner, and GE/NBC Universal's Peacock Equity Fund. The remaining $810 million went to two acquisitions: Walt Disney's $700 million acquisition of Club Penguin and Intel's $110 million acquisition of 3D virtual worlds graphics technology company Havok.

"Investors are not just venture capital firms, but also include major technology, media and entertainment companies," said Christopher Sherman, Executive Director of Virtual Worlds Management. "The amount of money invested in this period of time is staggering. We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers."

Investment spanned the entire virtual worlds value chain, including technology platform companies, virtual worlds developers, service providers and tools providers. Business models of the companies raising capital vary, ranging from advertising and subscriptions to virtual item sales, to enterprise software licensing, hosting and services.

Virtual Worlds Companies Funded from October 2006 to October 2007
Editors Note:  Each company links to a full article about their funding
 

company  amount  investors
Anshe Chung Studios  unknown Gladwyne Partners
Areae                  *2,000,000 Charles River Ventures / estimate
Club Penguin              700,000,000 Acquired by Walt Disney Company
Conduit                  5,500,000 Charles River Ventures and Prism VentureWorks
Donnorwood Media                     500,000 unknown
Doppelganger                   5,000,000 Greycroft Partners
Doppelganger                 11,000,000 ComVentures
Double Fusion                26,000,000   Norwest Venture Partners, Time Warner, Accel Partners, Jerusalem Venture  Partners, Hearst Corporation, IDG Ventures Pacific, and Sedona Capital
Double Fusion Japan  unknown Sedona Capital
Electric Sheep Company                  7,000,000 Gladwyne Partners and CBS
Emergent                12,000,000   Jerusalem Venture Partners, Worldview Technology Partners, Adena Ventures, Walker Ventures, Copan, and Cisco Systems 
FlowPlay                      500,000 Angel Funding
Forterra   unknown In-Q-Tel
Gaia                 12,100,000 Benchmark and Redpoint
GarageGames   unknown IAC
Greystripe                  8,900,000   Steamboat Ventures, a venture capital firm affiliated with The Walt Disney Company
Havok              110,000,000 Acquired by Intel Corporation
HiPiHi                  7,000,000 NGI Group 
Journeys                      600,000 Elron Electronic Industries
K2 Network                16,000,000 Intel Capital
Kreeda Games  unknown IDG Ventures and SoftBank China & India Holdings
Leeuu  *2,000,000 Redpoint Ventures / estimate
Media Machines                   9,400,000 Mohr Davidow Ventures
Millions of us                  *1,000,000 unknown / estimate
Multiverse                  4,000,000 Sterling Stamos Capital Management 
Network Game Interaction                 10,000,000   GSR Ventures
PlaySpan                   6,500,000 Easton Capital 
Quaq                  *2,000,000 KPG Ventures / estimate
Sparter *2,000,000 Bessemer Venture Partners / estimate
Stonfield InWorld   unknown  Credit Agricole 
Timeless cities                  1,000,000 LigthSpeed Gemini Internet Lab
Trilogy Studios                  3,200,000 Chichen Itza Ventures
Trion World Network                30,000,000   Rustic Canyon Partners, Time Warner, GE/NBC Universal's Peacock Equity Fund, and Bertelsmann Digital Media 
Weblo                  3,200,000 VantagePoint Venture Partners
Whyville                     440,000 Texas Workforce Commission
Winking                   8,000,000 NIF SMBC Ventures Asia
 
Total $1,006,840,000
  * indicates estimates

Source:  Virtual Worlds Management

About Virtual Worlds Management

Virtual Worlds Management is the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include, Virtual Worlds Conference and Expo, Virtual Worlds 2008 Conference, Virtual Worlds Weekly email newsletter, the VirtualWorldsNews.com trade industry blog and Virtual Worlds Connect, the online community for professionals in the virtual worlds industry. Virtual Worlds Management maintains a strong, experienced management team, allowing it to achieve its mission to be a leading provider of high quality, high profile events to targeted business and professional markets. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.

 

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